Friday, September 25, 2015

Class 4 09/24/2015

Hello everyone,

Since most of the class was absent, I didn't cover any new topics.

However, I just wanted to write and ask that you keep playing with the Morpheus Rig.  Keep creating poses, discover new controls, or pose the fingers and face.  If you would like feel free to try some animation on it.

I would like you to feel comfortable with the rig because next class I want to begin walk cycles.

If you haven't yet turned in your ball bounces, sketches, or Morpheus poses, please make sure to do so before next class.  It can be through email, or dropbox.  However you prefer.

I hope everyone has a great week!

-Dony

Saturday, September 19, 2015

Class 3 09/17/2015

Posing the character rig

Some Morpheus Notes:
 In the video above, you can see FK on the left, and IK on the right.  This is the difference between FK and IK.  FK you need to rotate Shoulder, Elbow, and Wrist to position the arm.  IK you only need to translate the wrist control, and position the pole vector. 
To switch between FK and IK, find this control near the hand.  0 is FK and 1 means IK.
There are similar controls for the foot for switching FK/IK, but honestly, 95 percent of the time you will not animate the foot/leg with FK.  Best to keep it IK.

And just so you know, the spine has FK/IK controls as well.  Another way of telling the difference, is that in Morpheus, FK controls are only rotated, while most IK controls can be rotated AND translated.  Some more advanced and flexible rigs allows you to translate, rotate and scale FK or IK, but Morpheus will not.  Here is a video demonstrating the difference.

The control name usually indicate whether it is an FK or IK control.  If you don't know how to find the name of the control, I have shown you 3 places in maya that tell you, once you have it selected.



To reiterate, here is a Morpheus demo video to help you get more familiar with the rig.

Morpheus Rig 101 - "The Rig As Is" from Josh Burton on Vimeo.



HOMEWORK
Watch this video.  

Please sketch out these timed poses.  They do not have to be masterpieces.  I want you to get into the habit of good observation.  The more you practice drawings, the more knowledgeable you will be about strong posing, and in the end you will be able to make your characters more readable, more believable, and most importantly, alive!  

If you need help with gestural drawing you can watch some educational clips on youtube.  Search them out, or watch one that I just pulled up:




You may draw with a wacom, cintique, or with a sketchbook.  Please present these drawings in the next class.  I hope you guys will get a lot of pleasure out of this.  It can be a very relaxing exercise!

In addition to the drawings, I would like you guys to pick 5 of the poses from the video, and pose your character out.  You can do 5 frames of animation, with each frame as a pose.  I will be emailing an example file for you to follow.  I only did 3 poses, but you will get the idea.  Please also think about where your camera is in relation to the character.  Just like our ball bounce.  Does the camera help us read the pose clearly?

Please output your poses into a quicktime, and email them to me before next class.

Please ask me if you have any questions!

Friday, September 4, 2015

Class 2 09/10/2015

Maya Animation

Maya 2015 Hot Keys:

Animation Operations
s
Animate > Set Key
i
Insert Keys Tool (for Graph Editor) (press and release)
Shift
S
With left mouse button for Keyframe marking menu
Shift
S
With middle mouse button for Tangent marking menu
Shift
E
Set key for Rotate
Shift
R
Set key for Scale
Shift
W
Set key for Translate
Alt
j
Toggle Multicolor Feedback
Playback Control
Alt
.
Move forward one frame in time
Alt
,
Move backward one frame in time
.
Go to Next key
,
Go to Previous key
Alt
v
Turn Playback on or off
Alt+Shift
V
Go to Min Frame
k
With middle mouse button for virtual Time Slider mode (press and hold and scrub timeline)



MAYA WINDOWS

     1) Graph Editor

        Used to track your animation curves.

        Windows > Animation Editors > Graph Editor

        Maya Help for Graph Editor

     2) Outliner

        Used to keep track of and select objects in your maya scene.

         Windows > Outliner





Ball Bouncing







Supplemental tutorials:

Setting Key Frames

Graph Editor

Ball Bounce

Ball Bounce


Assignment:
-Review these youtube tutorials about maya animation and ball bouncing
-Finish Ball Bounce animation
-If you have time feel free to experiment with the animation or add motion to the tail.
-Play with the Morpheus Rig!  I will email it.  I will begin to demonstrate the rig for next class.
Morpheus Website: