Hello and Goodbye! Here are the topics I covered during our last class...
First I started out talking about UV Mapping with Maya. I showed all the various ways of starting to map your geometry. I showed how to use a UV Checker to make sure you don't have any weird texture warping or stretching.
Using the UV editor, I demonstrated how to move UVs around to fix your texture. When UVs are ready, you can do a UV snapshot to export an image of your UVs and use that as a template for painting in Photoshop. Once you have an image painted for your mesh, bring it in as a file texture node and connect it to the color input of the mesh's shader.
Tutorials on UV texturing in Maya:
After texturing, I demonstrated shading and lighting in Arnold. I used the Arnold Standard Shader to demonstrate attributes, like color, specular, transparency, and metalness. I showed the different arnold lights in Maya, and demonstrated how to render and .exr file in layers using AOVs.
Arnold Shaders:
Lighting in Arnold:
AOVs in Arnold:
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