I demonstrated other rigs that will be possible for you to use for your final as well. I showed Malcolm 2.0, Mery and Eleven. I am having doubt about Mery to be honest, so it's best to stay away from it.
We watched some videos last night for some inspiration and ideas on storytelling.
The Cohen Brothers: An exploration in how The Cohen Brothers direct dialogue scenes, with wide angle lenses, and positioning the camera within the space between two characters. The effect to be more intimate with the characters, but also be uncomfortable with them as well.
Satoshi Kon: Amazing animation director who did interesting things with scene transitions, editing, ellipses, timing and space.
Double King: Great acting with the eyes. No dialogue. Also the timing and pacing of the action is appealing to watch and very very funny.
Breaking Bad: Scene revealing something about Peter's past. This is a wonderful clip because it tells us something about his life, through watching him, rather than using dialogue or exposition.
Characters holding objects
I talk about parent constraining a prop to your character's hand. I will go into more detail again in later classes.
Props are usually rigged under Control Curves. I usually use about 3, but you can make due with 2 or 2.
Make sure the geo is parented to the lowest curve in the hierarchy.
Make a group null and put the top Control Curve under that group null. You can do this easily by selecting your top Control Curve and hitting ctrl+g. That Group null you may call buffer, and use that to parent constrain to your animation wrist control.
The hierarchy will look something like this.
PropBufferGRP>PropCTRL01>PropCTRL02>PropCTRL03>PropGEO
It is good practice to create your prop rig in a separate file and reference it in.
I usually add attribute on the top rig control to create a custom attribute for toggling visibility. I did not show this in class, but will later classes.
I havent shown this yet, but I then use set driven keys to connect the attribute to the visibility of the geo. Please google set driven key for tutorials if you want to look ahead on the concept.
Throwing objects
When I throw objects, I would rather toggle the visibility of multiple objects than trying to keyframe the parent constraint. Usually I do this by referencing a prop twice, and parent constraining only one to the hand.
Homework:
Begin laying out your 3D animatic. Lay out the key poses for your story and time them. Set up your cameras. Bring in a quicktime in 2 weeks.
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