Thursday, October 12, 2017

BFA 3D Animation Class 6 10/12/2017

Topics covered in the last class.

I opened up the Bonnie rig file so I could re-connect the texture paths.  
-Open Hypershade, and click the file tab
-select the first file and correct the file path so it points to the file inside the sourceimages folder that came with the rig.
-for the next few textures, you can just click once on the sample thumbnail at the top of the file attribute editor.  Maya will figure out the real path for everything else with each click.

Because the hair use .PSD files and transparencies, it cause some issues with the display in viewport 2.0.  Instead I made a new Lambert Shader and applied it to the hair.  I have done this to the rig and have emailed this new version to you.

Once the file textures are reconnected, save the file.

When I was ready to pose, I created a new file, and referenced the Bonnie rig.

I then went through how the rig works
-COG control is near the hips and is used to move the body around.
-IK/FK Arms and legs.  Use IK if you want the arm or leg to stick somewhere.  Use FK for more direct control of the rotations.
-For this exercise, leave the feet on IK and leave the arms on FK.
-Pole Vector objects are used to point the elbows or knees while in IK.  Usually I set it's parent space to the IK ctrl.  That means if you move the foot, the pole vector will follow it.
-The shoulders and head have this option for align.  By default it is set to 1, which means "on".  When align is on, it maintains it's rotational position as you move the body around.
-Ribbon controls for arms and legs help you define more curvy shapes.
-For the eye control, I like to have it parented to the head, so when I move the character around, I don't have to worry about losing it, or having the eyes roll back into the head.

I showed you how I would like you to key each pose on different frames.


If you have trouble with any of these topics just google search them or ask me for clarification.



Homework:

Take your drawings that you did at the beginning of the semester, and create poses with the Bonnie rig.  I want to see 10 poses total.

Playblast these 10 frames into a quicktime and send them to me before class next week.

One thing I forgot to mention last class is to pay attention to how you pose to your camera.  When you playblast make sure your pose is at the best angle to the camera.  If you need to rotate your character for one frame, use the root, and key it.  Posing the face is optional.

No comments:

Post a Comment