Maya Menus
- Options - The little square next to each tool allows deeper customization options for whatever you are using. Most menu windows have a help page specific to which ever tool you are opening.
- Shelves - most used maya functions layed out for quick access, but no access to the options. Options can sometimes be accessed if you have the tool editor opened.
Left tool Window
- No tool Q, Translate W, Rotate E, Scale R.
- Different maya viewport options below that.
Right Window
- Channel Box - Info on X,Y,Z values for translate, rotate and scale.
- Attribute Editor - Under the hood info on whichever object you have selected.
- Tool Editor - Setting for currently active tool.
Viewport Panel options -
- Adjust what you see in your view port work area
- 4 for wireframe, 5 for smooth shaded, 6 for textures, 7 for lights.
- Spacebar used to switch between different camera views
Other Windows
- Outliner- Keeps track of all objects in your scene and their hierarchies.
- Hypershade - Workspace for shaders
- Graph Editor - Workspace for animation
Project Window, and Setting a Project Window - used to set up your maya project folders, and connect Maya to that structure for fast referencing, and file access.
Here is a great video talking about what I showed you last night, plus some extra stuff I may not have covered.
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