Thursday, August 8, 2019

Studio Arts Maya 101 Class 1 8/7/2019

Hello Class!  Here is a small overview of the topics I covered in yesterday's class.

Maya Menus

  1. Options - The little square next to each tool allows deeper customization options for whatever you are using. Most menu windows have a help page specific to which ever tool you are opening.
  2. Shelves - most used maya functions layed out for quick access, but no access to the options. Options can sometimes be accessed if you have the tool editor opened.

Left tool Window
  1. No tool Q, Translate W, Rotate E, Scale R.
  2. Different maya viewport options below that.

Right Window
  1. Channel Box - Info on X,Y,Z values for translate, rotate and scale.
  2. Attribute Editor - Under the hood info on whichever object you have selected.
  3. Tool Editor - Setting for currently active tool.
Timeline - used for animation. Will go more in depth later in the course.

Viewport Panel options - 
  1. Adjust what you see in your view port work area
  2. 4 for wireframe, 5 for smooth shaded, 6 for textures, 7 for lights.
  3. Spacebar used to switch between different camera views
Other Windows
  1. Outliner- Keeps track of all objects in your scene and their hierarchies.
  2. Hypershade - Workspace for shaders
  3. Graph Editor - Workspace for animation


Project Window, and Setting a Project Window - used to set up your maya project folders, and connect Maya to that structure for fast referencing, and file access.


Here is a great video talking about what I showed you last night, plus some extra stuff I may not have covered.

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