Creating Shapes
Shape options are in the option menu, but also in the shape history under the channel editor.
Translate Rotate and Scale
W is translate
E is rotate
R is scale
Tool options
Moving in Object and World Space
Manipulating a Camera
Moves just like a maya object.
Camera Settings
Clipping Plane changes how far and how close the camera will render an object. Can be used to fix glitchy geometry
Focal Length is used to change how much perspective the camera shows. High number flattens the camera’s view, while a low number exaggerates the perspective.
Selection Masks
Disable or enable what is selectable in the Viewport window
Hide/show for visibilty
Ctrl + H to hide
Shift + H to show again
Touch on Hypergraph
Hierarchies
Manipulator + -
Make the manipulator physically larger or smaller. Larger manipulator makes it easy to have precision.
Channel editor
Select a channel and middle mouse drag to change the values.
Math can be done inside the channel box.
+=, -=, *=, /=
Changing pivot
Insert(Pc)/Home(Mac) to enable change pivot mode.
Alternative is to hold “D” to move the pivot.
Modify>Center Pivot to bring it back to the center of the object or group.
Point and grid snap
Hold x to grid snap, and v to point snap. To keep these turned on you can press the button at the top of maya.
Groups/locators
Same object essentially. Locators are groups that can be grabbed in the viewport. If you delete the shape node of the locator, it becomes a grou null.
Use these to organize objects in the outliner or in a hierarchy.
Freeze transformation
Zero’s out all transform values.
Parenting and Grouping methods/hotkeys
p to parent.
Shift p to unparent
Ctrl g to group
In the outliner you can select object and middle mouse drag them into another object or group, making it a child.
Organize your Outliner!
Groups objects and keep your outliner organized in case someone else needs to open your file.
Assignment:
Please use what you have learned about navigating Maya, and the manipulator tools in class to build anything you like. The point of this project is to have fun and become familiar with the fundamentals of moving and organizing objects in Maya. I will not be checking these, but if you would like to share with the class please place them in your student folders on the server.
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