Render Globals
This is where you set the resolution of your animation. I also touched on the use of your resolution gate, which displays the area you are rendering from. Each viewport has a resolution gate button that you can toggle on and off.
Playblasting
Make sure to set your playblast settings to qt (quicktime) and h.264 (compression).
https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MayaLT/files/GUID-2D865271-2873-4EDB-82C4-7FB9D7B311E7-htm.html
Referencing
We reference our assets into the scene, so we can use them without breaking or deleting their parts. Also Referencing is useful in case we want to update out asset separately without affecting the animation file.
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-685DE9F6-0C38-46C2-A20B-63BCD17DE492-htm.html
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-B17150CB-3EF1-49FD-947D-278582F00C8D-htm.html
Copy and Pasting Animation
First I showed you how to copy your animation from the old ball, to the new ball with a tail.
Your original ball bounces had forward (positive) movement on Translate Z. We need to change that movement to Translate X. I showed you how to right click on the channel control and then copy/paste keys from Z to X. Once you do that you can delete the Keys on Z, or you can just 0 out the curve in the graph editor.
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-44139924-FB4F-45AC-BD7A-DB6BABA5B968-htm.html
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-03369332-484B-4930-B8C5-FBC1A455F7F3-htm.html
Squash and Stretch
I showed you how to take your existing animation and to add squash and stretch to it.
Tail and Overlapping animation
I briefly showed you I would animate the tail with the ball bounce animation we have. At this point you should use your artistic eye to determine how the tail should move, instead of relying on the graph editor. Use the motion trail to help you figure out where to point the tail
HOMEWORK
Please animate your ball bounce with squash and stretch added. Please also try animating the tail offsetting. I would like you to email a quicktime to me, at either 1920x1080, or 960x540. Make sure to have your resolution gate turned off.
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