Notes from today's demonstration:
-Splining the jump animation.
-It's ok to key every frame when you are finalizing your animation.
-Watch out for gimbal lock on the arms. Keying every frame helps.
-When raising the shoulders, make sure you are using the clavicles as well.
-Use motion trails to view your character's movement, and arcs. I demonstrated checking on my arm arcs, but you could also check for your feet as well.
-Many hold poses in stepped keframe no longer work when you spline. Make sure you set extra keys so your poses hold.
-I sped up and slowed parts of my animation to make sure it moved and felt physically believable. I did this by shifting keyframes to allow for more or less time in between.
-Try to angle the spine along the path that the character is flying.
Frame x Frame examples:
Slipping
http://framexframe.tumblr.com/post/112696403405/disneys-the-hunchback-of-notre-dame
http://framexframe.tumblr.com/post/119442334001/studio-ghiblis-the-wind-rises-kaze-tachinu
Animations viewed in class:
Thought of You from Ryan J Woodward on Vimeo.
Making of:
Popeye Movie Test:
Homework!
Finish your run cycles! Please playblast 3 different camera views for your animation. Front, Side, and Persp. Email them to me before the beginning of the next class!
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