Thursday, November 30, 2017

BFA 3D Animation Class 12 11/30/2017

Hello Class!

Notes from today's demonstration:

-Splining the jump animation.

-It's ok to key every frame when you are finalizing your animation.

-Watch out for gimbal lock on the arms.  Keying every frame helps.

-When raising the shoulders, make sure you are using the clavicles as well.

-Use motion trails to view your character's movement, and arcs.  I demonstrated checking on my arm arcs, but you could also check for your feet as well.

-Many hold poses in stepped keframe no longer work when you spline.  Make sure you set extra keys so your poses hold.

-I sped up and slowed parts of my animation to make sure it moved and felt physically believable.  I did this by shifting keyframes to allow for more or less time in between.

-Try to angle the spine along the path that the character is flying.

Frame x Frame examples:
Slipping
http://framexframe.tumblr.com/post/112696403405/disneys-the-hunchback-of-notre-dame
http://framexframe.tumblr.com/post/119442334001/studio-ghiblis-the-wind-rises-kaze-tachinu

Animations viewed in class:

Thought of You from Ryan J Woodward on Vimeo.
Making of:

Popeye Movie Test:


Homework!

Finish your run cycles!  Please playblast 3 different camera views for your animation.  Front, Side, and Persp.  Email them to me before the beginning of the next class!

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