Thursday, November 2, 2017

BFA 3D Animation Class 9 11/1/2017


This class we took a look at your walk cycles and then I demonstrated a run cycle.

Items covered in class

-With run cycles, the feet both leave the ground.
-Elbows usually stay bent.

-Posed out the run cycle.
   -While in stepped keyframes, I determined my animation timing.

-Splined the run cycle.

-Altered timing of the run cycle so that the character holds in the air longer, and moves faster when the feet are on the ground.

Run Cycles

Here are some references for your run cycles.







This video shows something that is interesting to note.  This girl is shown landing on the balls of her feet instead of her heel, which is what I showed you in class.  That's ok!  That's very realistic, since jogging this way is better for your knees.




Chiari Porri
I recently found this animator's vimeo page from a friend.  She has great tutorials on how she does and walk and run cycle.  Please watch these so you can supplement what you already know.  

BTW I know this eleven rig seems appealing, but as you can see from her walk cycle video starting in Maya 2015, the rig starts to break.
HOMEWORK

Next do a first pass run cycle!  
-Please playblast 3 quicktimes, one for each camera angle.  Those angles are front, side, and RenderCam.  Please email them before class begins.  We will critique them at the beginning of class.

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